Date: 2020.11
Role: Puzzle Gameplay Programmer, Puzzle Designer
As the puzzle gameplay programmer and puzzle designer, I was responsible for the following tasks:
- Design physics-based puzzle mechanics and stages.
- Implement puzzle mechanics such as procedural mesh deformation and physics-based interactions.
- Program player character movement and controls.
- Program stage objects such as platforms and switches.
About
You are a hunter and after many days out on the field nightfall comes once again and you find yourself surrounded by what could be the dangers of the wild. As you fend off the creatures you find a cabin in the woods which you decide to enter, but with your strength drained you collapse from exhaustion. Once you wake up, you go outside and find yourself surrounded by an environment with a entirely different tone, everything seems bright and the animals seem non-hostile. As you explore the land you recruit the animals that once seemed deadly to help you explore the surrounding land and solve puzzles. As you bond with these creatures you find that there really was no reason to hunt them down. I guess you just needed to open up your eyes to see the beauty of the things that surround you.
Designing Puzzles that use Mesh Deformation
Puzzles that use Mesh Deformation
Mesh Deformation Mechanics Prototype
Inpired by the puzzle stages in The Legend of Zelda: Breath of the Wild, I designed and programmed a mesh-deformation mechanic and used it to design physics-based puzzle stages.